I never played the original Outcast, so I'm not quite sure if it was a popular game or what it did well (or not). It released at the end of the 90s and was set in space, or something.
But I do know that this sequel, 25 years in the making, wears those 90s vibes on its sleeve while adding gorgeous visuals, and surprises me with an experience as silly and fun as it ends up being.
And it has jetpacks!
Outcast: A New Beginning really feels more like some of the best medium tier action games of the Xbox 360 era of game development. That's not a bad thing, and in fact it's actually welcomed here, making playing the game feel familiar. I never played the original, but I felt right at home here. Perhaps it is that jetpack that we get early on, which lets us jump great distances or can be upgraded to zip around the entire planet fort no real reason. Or maybe it's that era's busywork that creeps into the questing system, or the unlocks and upgrades which look like just about every other skill upgrade path we've ever come across. Or perhaps it's the campy plot and characters that feel ripped out of Star Trek.
Or, probably all of that.
Whatever drives the way the game presents itself, it's silly enough to be enjoyable and not take itself too seriously.
Just be ready to fall back to those old gaming tropes, no matter what year it is now.
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Capes Preview - The Supes are back in town... well, almost.
Welcome to Capes, the turn-based tactics game based in a world where the supervillains won.
The streets of King City are suffocating under the boot heel of The Company, and it's up to the Capes (and you!) to stop it!
Welcome to Capes, the turn-based tactics game based in a world where the supervillains won. This first game from Spitfire Interactive and Deadalic Entertainment is set to release in early May, and brings superheroes to the X-Com style of turn-based tactical action. Clearly a labor of the love of comic books, the game captures a modern day interactive vibe quite well. The devs were kind enough to provide GSC with a code and I was allowed to play the first chapter, which is pretty awesome!! Thanks to the guys at Spitfire and Deadalic for that! Now...onto the preview.
Since bein' this is my first game preview, am going to stick to a similar structure to my reviews. So let's start with the Good!
The Good!
First things first, the graphics are actually really impressive for a indie dev working on their first game. Lots of very modern graphics techniques at play here and optimized fairly well for a preview build; the game ran quite well at 1080p and High settings on my i7-3770K/1050TI machine. There's a decidedly cartoon/comic book visual aesthetic to the world design and visual style, while still retaining the photorealism vibe of most of today's game engines. Interstitial cutscenes and character bios are presented with hand-drawn characters and limited animation sequences between missions, all really nailing the theme the devs were going for. The writing is a little hit or miss sometimes, but overall, manages to fit right into the campy, over the top and intentionally cliche world of light superhero comics very well. The voice acting, especially for the villains(which is where the money was spent in this regard), is actually quite enjoyable. The villains are suitably over the top and comment on the normal superhero/supervillain tropes of the genre, which makes for some laughs when you encounter them.
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The number of games set wholly in Australia (that aren't sports games) is terribly small, so as an Australian, I was most excited to learn of Broken Roads, a CRPG set in post-apocalyptic Western Australia, even more so upon laying eyes on it. Set within the post-apocalyptic society that remained in Western Australia's wheat belt you blow in from wherever to work around the lovely town of Brookton before it's attacked. From there you try to find a way to rebuild and involve yourself in numerous other people's problems.
[...]
I was excited to see my country represented properly in a video game, and that did happen. Sadly the game itself isn't worth a damn, it's a classic style RPG but none of my choices matter and I can hardly make any of them. Many systems and choices are just odd and make it unfun to play. They have a roadmap to change some issues I had, and some minor odd design decisions have already been fixed, but we'll have to wait and see if that really fixes the poor story. The only real redeeming quality this game has is the art.
IGN thinks remasters for Fallout 1 & 2 are a good idea:
The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment
It'll be a long road to Fallout 5 - in the meantime, Microsoft should bring back the games that started it all.
As great as it is to see the 3D Fallout games enjoying another moment in the sun following the popularity of Prime Video's excellent TV adaptation, the games I most want to direct new fans toward are the classic original Fallout and Fallout 2. Aside from being where it all began, those are the stories that hold many of the answers people coming off of the show are looking for: the origins of Shady Sands, the Brotherhood of Steel, the Enclave, what happens when a vault's water chip fails, and much more. Their stories, scenarios, and memorable moments have stuck with those of us who played them for decades, and bringing those same experiences to an entirely new audience that's ravenous for Fallout content seems like a slam dunk.
However, in 2024 that recommendation comes with more caveats than it ought to: While both are readily available on Steam (and included in PC Game Pass) and run on modern PCs, when you fire it up you're presented with an array of tiny buttons, no tutorial, and 2D sprite graphics designed for 800x600 CRT monitors that, despite being loaded with post-nuclear character, make you squint to see what's going on. It's enough of a barrier to re-entry to make even a (very) old fan like myself balk a bit at diving in for another playthrough - and a reminder that if there's one series that has been criminally overlooked in the era of remasters, it's old-school Fallout.
Developer Jarnell Marasigan announced that a Kickstarter campaign for his J-RPG Crown Code Chronicles will launch next week:
Crown Code Chronicles Story Teaser
Crown Code Chronicles is a story-driven, JRPG style game with a tactical, active turn-based combat system. Inspired by titles like Chrono Cross, FFX, Child Of Light, and more. Experience this emotional roller coaster as Varien; a prince who uses an ancient relic to time travel to save his loved ones!
Gaming News - Blizzcon CANCELLED, Warhammer 40K Darktide Update, Lords of the Fallen Update 1.5
Timestamp
0:00 - Top RPG News of the Week
0:02 - Warhammer 40K Darktide Path of Redemption Update
1:16 - Unending Dawn is Heading to PS5
2:09 - Release Date of Zenless Zone Zero LEAKED by accident
3:26 - Embracer Group Splits into 3 Companies
4:54 - Metaphor ReFantazio Release Date Announced
6:09 - 7 Days to Die Ends Early Access After more than 10 Years
7:40 - Assassin's Creed Hexe Details Leaked
9:17 - Lords of the Fallen, Master of Fate Update 1.5
10:23 - Blizzcon 2024 Cancelled
Today we'll reveal the scope of the main campaign and our progress towards the finish, with details about AI roles, ballistics & armor, zombification and RPG improvements. Next episode will detail additions to perks & learning, the stealth game, crafting changes, cars and travel, item durability & healing/pain.
AI Improvements at Play
We have mentioned the possibility of adding more specific AI roles in the previous articles, thanks to the new AI systems. As the work on the main campaign has progressed and we've started to place the actual faction on the maps, the opportunity to use such roles has materialized.
Tough enemies know new tricks
First, all bosses have received specialist bodyguards, assigned to protect them and protect them only. Most of the special "named" actors have also received medical supplies, such as bandages or boosters. And you'll notice them making good use of them, painkillers in particular being the most effective in combat. In the example shown Court Administrator Jenkins, the right hand of the Courthouse boss, takes advantage of the decent cover and medicates on his turn after being previously injured.
A PIXELATED PERSONA-LIKE JRPG YOU MUST TRY - VIDEO GAMEPLAY
Bloomtown A Different Story - Gameplay First Look
Bloomtown: A Different Story is undoubtedly one of the most anticipated titles of 2024. This game is the result of a collaboration between Lazy Bear Games & Different Sense Games, with production overseen by Twin Sails Interactive. It features a captivating blend of storytelling, social features, and monster taming, reminiscent of the Persona series but set in a pixel art-styled 1960s America.
The game follows a group of youths dealing with a dark mystery, evoking atmospheres similar to those of Stranger Things or The Goonies.
As in the acclaimed Persona series, the social aspect is crucial. Players will need to maintain and develop relationships with NPCs and allies to unlock new bonuses and features, which will evolve based on the choices and actions made during exploration.
The narrative and social dynamics are well-integrated, and I initially feared that the combat system might be marginal, as often happens in games that mix various elements. Fortunately, this is not the case with Bloomtown.
The combat system, also inspired by the Atlus series, offers a balance of complexity and challenge. Players can exploit strengths and weaknesses, alternate skills to trigger combos, gain attack bonuses, and capture demons to accompany the Guardian that each character has.
The game's demo particularly impressed me, both for its technical level and the richness of the game world, which includes numerous NPCs to meet, homes and structures to explore, and a dynamic and challenging combat system.
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