Neverwinter Nights Forum News
Posted Monday, December 15, 2003 - 16:55 CET by chevalier
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Water tiles: There is a function in x2_inc_toollib to remove those effects as well. This allows for powerful plot devices where the player can trigger the changes himself (i.e. drain that lake or open a valve to flood a level). There are some limitations to doing tileset alterations like this (fog, lighting releated). Also that stuff is not limited to ground tiles as well, you can also script a lot of other neat stuff using this technique (i.e. buildings getting destroyed like in the final battle in XP3). If I find some time, I'll post some tutorials in the scripting forum.
More on water tiles:
Quote: Would it be possible for me to change the water in the sewers tileset to lava?
Yepp, that's entirely possible. Also remember that you can use TLResetAreaGroundTiles(?) to remove your dynamic tiles. This allows you to change your areas on player interaction (i.e. open valve, flood level) and that's always a very cool thing to have as it gives some sense of power to the player.