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Wizardry: Proving Grounds of the Mad Overlord - Release...

Posted on Apr 26, 2024 11:23 by RPGWatch

[​IMG]The Otaku Authority reports that the Wizardry 1 remake Wizardry: Proving Grounds of the Mad Overlord will be released on May 23:

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Wizardry: Proving Grounds of the Mad Overlord remake launches May 23 for consoles and PC

Digital Eclipse has announced that its remake of Wizardry: Proving Grounds of the Mad Overlord will leave Early Access and launch for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, Switch, Steam and GOG on May 23.

In 1981, SirTech released the first game in what would soon become a legendary RPG series - Wizardry: Proving Grounds of the Mad Overlord for the Apple II. As the very first party-based dungeon crawler, it was one of the key games that launched the role-playing genre, directly inspiring enduring series like Final Fantasy, Dragon Quest, and Demon's Souls.

Now Digital Eclipse, a studio dedicated to the historical preservation of video games, is treating RPG fans worldwide to a full 3D remaster of this genre-defining game.

Following last year's Early Access release on Steam and GOG, Digital Eclipse's Wizardry: Proving Grounds of the Mad Overlord remaster will be released on May 23 in its fully completed form for Nintendo Switch, PlayStation, Xbox, and PC.

REVIEW COPIES: We'll have keys for all platforms in early May. If you want to review Wizardry: Proving Grounds of the Mad Overlord, please write back with your preferred platform. (If you are requesting Switch or PlayStation codes, please include your hardware region.)

[...]

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Dragon's Dogma 2 - New Patch

Posted on Apr 25, 2024 23:22 by RPGWatch

[​IMG]A new patch for Dragon's Dogma 2:

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We have released an update including the following modifications and fixes:
  • Reducing the infection frequency of dragonsplague and adjusting the signs of Pawns infected with dragonsplague to be more noticeable.
     - For example, when infected, glowing eyes will be more noticeable.
  • Adding the option to zoom in on the faces of the Arisen and Pawns in the status screen, shops, etc.
  • Fixing some issues and implementing adjustments related to the mini map.
     - Treasure chests that have already been acquired won't be displayed on the mini map.
  • Adjustments to Pawns' behavior and dialogue.
     - Fixing issues where occasionally the player couldn't high five Pawns.
     - Fixing issues where Pawns wouldn't start guiding after offering to guide.
     - Making Pawns less likely to fall off cliffs.
     - Reducing the frequency of some Pawn dialogue lines.
     - Improving Pawn lines to better match circumstances.
     - Fixing some issues where Pawns stop speaking outside of combat.
     - Fixing some issues where the Main Pawn speaks support Pawn's dialogue.
     - Making Pawns more likely to aid the Arisen if the Arisen commands them to help while being held by enemies.
     - Reducing the frequency of Pawns offering to be hired by the player while in the field.
  • Fixing issues where sometimes escort quests are considered failed when accessing Character Edit or other specific situations.
  • Fixing issues where the player could be jailed when fighting monsters in town.
  • Fixing some crashes and freezes in specific circumstances.
  • Miscellaneous bug fixes.


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Granblue Fantasy: Relink - Update Trailer

Posted on Apr 25, 2024 23:22 by RPGWatch

[​IMG]Granblue Fantasy: Relink will get new free content updates:

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Granblue Fantasy: Relink - Official Update Trailer


A grand adventure in the skies awaits. Watch the latest Granblue Fantasy Relink trailer for a peek at the free content updates coming to the action RPG.

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Where Winds Meet - Gameplay

Posted on Apr 25, 2024 23:22 by RPGWatch

[​IMG]JorRaptor checked out the Wuxia RPG Where Winds Meet:

[​IMG]

Where Winds Meet Gameplay - Brand New Open World RPG



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No Rest for the Wicked - Early Access Review @ IGN

Posted on Apr 25, 2024 23:22 by RPGWatch

[​IMG]IGN checked out No Rest for the Wicked:

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No Rest for the Wicked Early Access Review



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Eiyuden Chronicle: Hundred Heroes - Review

Posted on Apr 25, 2024 23:22 by RPGWatch

[​IMG]JohneAwesome checked out Eiyuden Chronicle: Hundred Heroes:

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A 90s RPG Retro Revival - Eiyuden Chronicle: Hundred Heroes Review


This year is absolutely stacked when it comes to JRPGs and yet I was rooting for Eiyuden Chronicle: Hundred Heroes to make a splash and while I did enjoy my time I couldn't help but feeling this title could have used some polish when it comes to the user experience and sound design hear all my thoughts in today's review!

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Remnant 2 - The Forgotten Kingdom DLC Review

Posted on Apr 25, 2024 17:13 by RPGWatch

[​IMG]Mortismal Gaming checked out Remnant 2 - The Forgotten Kingdom DLC:

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Remnant 2: The Forgotten Kingdom - DLC Review



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Fallout London - Update screwed us over

Posted on Apr 25, 2024 17:13 by RPGWatch

[​IMG]PC Gamer reports that Dean Carter was not really amused about Fallout 4's next-gen update:

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Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'

Crossed wires.

Dean Carter, the project lead on Fallout London, revealed in a short interview with the BBC that Bethesda gave their team of modders no warning before Fallout 4's next-gen update, which he says "has, for a lack of a better term, screwed us over."

Originally, the "DLC-sized" mod that promises to transport Fallout 4 players to post-nuke London chose April 23 for its release because it was a "day that would work well for us, it would be after the series had come out, and also, it had related to when the in-game start date is as well being St George's Day," Carter explains.

[...]

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SaGa Emerald Beyond - Review @ Noisy Pixel

Posted on Apr 25, 2024 17:13 by RPGWatch

[​IMG]Noisy Pixel reviewed SaGa Emerald Beyond:

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SaGa Emerald Beyond Review - The Most Nuanced JRPG Ever


SaGa Emerald Beyond is a game that pushes the boundaries of player patience with its complex systems and lack of coherent storytelling. While it innovates with its combat mechanics and the breadth of worlds to explore, the game struggles to provide a cohesive and engaging narrative experience. Characters feel underdeveloped, and the story is often confusing, leaving players to piece together the plot without much guidance. Despite these challenges, the game offers a depth of strategy that may appeal to hardcore fans of the series or genre. However, for those looking for a more accessible and narratively satisfying experience, SaGa Emerald Beyond might not meet expectations.

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SaGa Emerald Beyond - Release Day

Posted on Apr 25, 2024 17:13 by RPGWatch

[​IMG]The J-RPG SaGa Emerald Beyond will launch today:

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SaGa Emerald Beyond

The latest standalone entry in the SaGa franchise, SaGa Emerald Beyond, brings together the very best elements of the beloved series to offer each player their own unique gameplay experience.

Make use of glimmers and combos in battle; meet a diverse cast of races, including monsters, mechs, and vampires; and experience your very own story, created through your choices and actions.


Distant Worlds Woven Together:
Travel to 17 unique worlds from the Junction, either led by the hand of destiny or by a path forged by your own choices.

Discover the completely different cultures and landscapes, ranging from a densely developed forest of skyscrapers and a green and luscious habitat covered in plant life to a world governed by five witches, or one ruled by vampires - just to name a few of the distinct settings.

An Eclectic Cast of Protagonists:
Six leading characters, all from diverse backgrounds and with vastly different goals, set out on their journey in five unique story arcs. They venture to the myriad of worlds for their very own personal reasons: One, a human on a mission to protect the barrier defending his city; another, a witch trying to regain her lost magic while maintaining her disguise as a schoolgirl; and yet another, a vampire lord out to regain his crown and reclaim the throne as the rightful king of his world. Even selecting the same protagonist for a second--or third or fourth--playthrough will lead to completely new events and stories, a completely fresh path and experience.

A Story of Your Very Own Making:
SaGa Emerald Beyond has the greatest number of branching plots of any game in the SaGa series. The story branches abundantly depending on your choices and actions. Every time you visit a world, the story will evolve, allowing the protagonist and player alike to discover new possibilities. As the story unfolds in this way it becomes a tale all of your own, not only affecting the path you walk but also the multiple potential endings that await each protagonist.

Battles where a Single Choice Can Change Everything:
SaGa Emerald Beyond further refines the highly strategic Timeline Battles the SaGa franchise has been long renowned for. With series mainstays such as the skill to spontaneously acquire abilities through the Glimmer system, tactical ally placement known as Formations, and United Attacks that enable individual skills to connect together to form devastating chain attacks, it offers the best iteration of SaGa's turn-based combat to date.

The new combat system adds more drama than ever before, allowing you to support party members, interrupt enemy actions, and use United Attacks by strategically manipulating the order of ally actions.

The characters that join you, the weapons you wield, your party formation, and your tactics in battle - everything is up to you!

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Timothy Cain - It's a terrible Time for Games

Posted on Apr 25, 2024 17:13 by RPGWatch

[​IMG]Is now a terrible time for games?

[​IMG]

"It's A Terrible Time For Games"



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RPG General News - Assassin's Creed: Hexe

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]Insider-Gaming collected some info about the next Assassin's Creed game ('Hexe' German = 'Witch'):

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EXCLUSIVE - EARLY DETAILS ON ASSASSIN'S CREED HEXE

Details on Assassin's Creed Hexe are few and far between. Officially, the series' Vice President and Executive Producer, Marc-Alexis Cote, alluded that the game will be different from past entries and developed by Ubisoft Montreal. From the game's official tease, we know that it will lean heavily into witchcraft, with the game rumored to be set in Central Europe during the 16th-century Holy Roman Empire (via Bloomberg).

Insider Gaming understands that the game is still in a relatively early stage of development and is expected to be released in 2026 on the Infinity platform. Hexe is understood to be a more linear experience compared to its predecessors with some elements of open-world exploration, somewhat akin to some of the earlier Assassin's Creed games. As already reported by Insider Gaming, Hexe is poised to have a single female protagonist, currently named Elsa, who has some supernatural abilities.

[...]

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Broken Roads - Interview @ RPGFan

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]RPGFan has interviewed Drop Bear Bytes about Broken Roads:

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Broken Roads Interview with Drop Bear Bytes

Broken Roads Interview with Drop Bear Bytes text over two characters in a wasteland with a bomb blast in the far distance.

I love a sunburnt country,
A land of sweeping plains,
Of ragged mountain ranges,
Of drought and flooding rains.


An excerpt from Dorothea Mackellar's famous poem "My Country" 1906

The excerpt above is to many within Australia (of which I am one) as perfect a verse as exists to encapsulate the beautiful and unforgiving nature of the Great Southern Land. Of course, Australia is much more than this, both now and for the estimated 65,000 years of its human history, and to those ancient inhabitants, it is a land of many nations with distinct cultures and identities. What does the future look like in such a land? And what would that future bring if some apocalyptic reset event occurred? Many stories and films have pondered this, the most prominent and influential example being George Miller's 1979 film Mad Max. The world of Mad Max is chaotic and amoral, where death is king and mercy is myth.

[...]

Answers were provided by Craig Ritchie (Game Director), Anniemay Parker (Narrative Designer), and Tim Sunderland (Composer and Audio Lead).

RPGFan: I'll start by asking you to introduce Broken Roads and share some insight into its original conception.

Craig Ritchie: In its earliest form, Broken Roads was going to be a road-trip SRPG with tactical combat. Far more focus on the encounters and the combat, but we couldn't help ourselves in adding more to the world and the characters' backstories and so on. It wasn't even Australia at first - just some generic post-apocalyptic location.

As we dug further in, well, we realised we were designing something closer to Baldur's Gate 2 (both my and my co-founder's favourite game) or the early Fallouts, and we dropped the "S" part and focused on a traditional isometric RPG in the style that we love.

[...]

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Remnant 2 - The Forgotten Kingdom Reviews

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]Some reviews for the DLC Remnant 2: The Forgotten Kingdom:

Remnant II: The Forgotten Kingdom Review (PC) @ The Outerhaven

Remnant II: The Forgotten Kingdom DLC (PC) Review @ CGM

Remnant II: The Forgotten Kingdom DLC Review @ Fextralife

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Remnant 2: The Forgotten Kingdom DLC - Official Launch Trailer @ IGN



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Songs of Conquest - Release Date: May 20

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]News that the Strategy RPG Songs of Conquest will launch on May 20:

[​IMG]

1.0 goes live on May 20th!

The game will be released in less than a month!

Greetings Wielders,

We're thrilled to share some exciting news with you all: The official release date for Songs of Conquest, along with the fourth and final campaign, is set for May 20th! Get ready to step into the shoes of Bhigli, a Wielder with grand ambitions. Discover the pivotal role played by the mercenary tinkerers of Barya as the final part of the story unfolds.


The development journey leading up to this moment has been nothing short of incredible, and we owe it all to you, our amazing Community! Your feedback and support have been invaluable, shaping Songs of Conquest into the game it is today. Sharing this news with you guys feels long overdue, but we've always had high ambitions for the game, and we didn't want to release 1.0 until we felt the game was in really good shape! But finally, that time has come!

[...]

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