Neverwinter Nights Forum News
Posted Wednesday, February 25, 2004 - 22:25 CET by chevalier

Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

Rob Bartel, Co Lead Designer

Content Delivery System:

Quote: Having been a victim of a Valve product called Steam, all I can suggest is that your content delivery system be well-tested, stable, and configurable.


I've been intrigued by Steam and following its progress (and that of the upcoming Steam-driven MMORPG 'Pirates of the Burning Sea') for some time and am sorry to hear that it's still working out the kinks. Hopefully everything will fall into place by the time Half-Life 2 is released. As for the DD project, we're not feeling any particular need to change our existing delivery mechanisms at this time. If DD goes ahead, you'll be downloading content in much the same way you currently download patches or other files from the BioWare site. If a need to do otherwise arises, we'll address it at that time. Now hoist yer sails, roll out yer cannons, and go check out Pirates of the Burning Sea, ye salties!


Digital Distribution:

Quote: Will Bioware translate the DD Modules in the other languages? Or will DD (like all additional content till now) be only avaiable in english for english game versions?


We'd obviously like to (the more the merrier, right?) but ultimately it will depend on the perceived market. DD is designed to run on a shoestring. Would a Spanish version of WW2 generate enough revenue to pay the translators? Would there be enough to pay for Spanish-language support personnel when someone encounters a problem with the download process or has troubles with their bill? Maybe it would, maybe it wouldn't. I suspect you won't see multilanguage support in DD's initial stages but, if all goes well, it may be something we can expand into a little further down the road.


Georg Zoeller, Designer

Glyph Of Warding: Glyph of warding won't do any damage to creatures that are friendly or neutral to you. It does, however, damage hostiles

Death by massive damage: We removed it because QA found it happend too often and was not really transparent, especially with multiple henchmen and violated rule #1 - keep it fun.

"Hey, why did Valen just explode?"
"Damn, Deekin just suffered from spontaneous explosion syndrome again"

I know, in a perfect world, everything would be optional, but then again, this world is not perfect. And no, you can't compare it to Dev Crit.


Derek French, Assistant Producer

Sea hag: Sorry about that, it seems that the wily Sea Hag managed to elude our inclusion of those 2 description in the dialog.tlk file. We will get this fixed up in 1.63. Sorry about the hassle.

Don Moar, Live Team Programmer

Module design: If an area of a module requires an expansion, then the entire module is marked as requiring the expansion. Therefore, any player without it (the expansion) will be unable to connect to any server that is running that module.


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