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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Air
Elemental Node
THE
ELEMENTAL NODES
After
clearing out all four levels of the Temple, it is now time to use
the dimensional gateways that Hedrack had previously controlled
access to. The gateways lead to a part of one of the four elemental
planes; Air, Earth, Fire, and Water. Each portion of the elemental
plane is watched over by a guardian, a Demon from the Abyss that
is somehow representative of the Elemental Node that it resides
in. Each Demon guards one of the four Elemental Gems used to empower
the Orb of Golden Death.
The objective then is to join all four of the Gems to the Orb so
as to pursue a final ending.
Air
Elemental Node
Here
the party finds itself atop one of several rock islands joined together
by bridges, and suspended amidst swirling winds. The guardian here
is a winged Vrock demon.
1.
A gateway to the Earth Elemental Node.
2. A gateway
to the Water Elemental Node.
3. A gateway
to the Fire Elemental Node.
4. Here the
party will run into a pack of Ildrisses. Despite their small size,
they actually have pretty powerful attacks, so don’t take
them too lightly.
5. Here the
party will find a few Large Air Elementals.
6.
Here the party finds Taki,
who is a joinable fighter.
7. Here you’ll
find a pack of Vapor Rats. They aren’t aggressive, and considering
that you’ll have probably hit your 10th level limit by now,
there really isn’t any need to pick a fight here.
8.
Here the party will fight a few Vortexes. They don’t really
seem all that different from Air Elementals.
9. Here the
party will find a few Windwalkers. They aren’t aggressive
either.
10.
Here the party finds Ashrem,
who’s a joinable cleric. If you did any of the quests for
the Elemental Factions in the first 2 levels of the Temple, you
may remember hearing something about Alremm betraying and killing
his own brother. Well, that brother is none other than Ashrem, and
he’s itching to settle the score against his sibling. At the
time of writing, I don’t think anybody has explored what will
happen if you bring the two brothers into the same room. Interesting…
11.
This is where you’ll find the air guardian, the Vrock. It
will be assisted by two Large Air Elementals. It relies on the same
formula as the Glabrezu, engaging in melee combat while protected
by Mirror Image, and summoning Quasits. It does occasionally unleash
a poisonous spore attack affecting those within its immediate vicinity.
As with the Glabrezu, it’s a matter of first dispatching the
Elementals, and then surrounding the Vrock to finish it off.
On the Vrock’s
body you’ll find the Air Elemental Gem. It empowers the Orb
to be able to cast Chain Lightning once a day, Summon Air Elemental
once a day, and Summon Vrock once a week.
The
door that the Vrock had been standing in front of enables the party
to return to the Temple of Elemental Evil, Level 4.
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