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Video-Based Walkthrough for NWN2: Storm of Zehir by David Milward


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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STORM OF ZEHIR  |  EPIC BUILDS   |  CHARACTER DEVELOPMENT FOR SOZ   |  CHARACTER ROSTER   |  ITEM CRAFTING IN SOZ  
Prologue  |  Act 1  |  Act 2  |  Act 3  

Act II:   Crossroad Keep  |  Neverwinter  |  Phandalin  |  Thundertree  |  Conyberry  |  New Leaf  |  Leilon  |  West Harbor  |  Epic Levels  |  Return to Neverwinter  |  Port Llast  |  North Sword Coast  |  Thayan Enclave  |  Khelgar's Quests  |  Volo's Quests  |  Missing Associates  | 

New Leaf

Sword Coast Overland Map

New Leaf Trading Post

I wait for some more caravans to arrive. I wait until I get myself to at least 2,000+ trade bars. Once I get there, I convert all but 1,000 of them into gold. The reason is I need 800 trade bars to open up a trading post at a town called New Leaf, and 48,000gp to maximize the caravan route between New Leaf and Conyberry. Cashing out the trade bars gets me to the 48,000gp I need.

I then head east along the road. I stop off at Phandalin. I already have 2 Ores from when I killed some Batiri during my side trip back to Samarach (which I didn't show in any video). I purchase 8 more Ores from Phandalin. The other requirement for the trading post is 10 Ores. I keep going along the road.

What I do show is my trek from Conyberry to New Leaf, which is at #37 on the Overland Map. I had to do a lot of grinding on the way there, and even then I didn't show all of it in the video.

I eventually do reach the town of New Leaf, construct the trading post, and maximize the caravan route between New Leaf and Conyberry.

Abandoned Mines

The video starts with me encountering several Fire Elementals. I kill them and loot the Radiant Fire Essences they leave behind. They can conceivably be used for crafting or enchantment according to NWN2 OC crafting recipes. And indeed, the Trading Post in each town provides workbenches that can be used for purposes of NWN2 OC recipes.

I travel to the Abandoned Mines at #26, and buff. I go around slaughtering several Duergar in physical combat, aided along by Vandala. One of them leaves behind a Crossbow +2.

A chest at the south end of the mine has recipes for several deadly traps.

18th Level

The video starts with me encountering several Air Elementals. I kill them and loot the Radiant Air Essences they leave behind. One of them also leaves behind a Radiant Power Essence. They can conceivably be used for crafting or enchantment according to NWN2 OC crafting recipes.

I'm pretty close to 153,000xp, so I grind it out until everyone reaches their 18th leave of experience. Note that during the level ups I make sure everyone has the prerequisites for teamwork quests once the last few characters get their +2 Spot skill ranks.

Banite Enclave

I travel to the Banite Enclave, which is located at #25 of the Overland Map. I enter and start off at #1 on the Banite Enclave map.

Banite Enclave

I buff up as much as I can. At various points marked by #2 are groups of Banites. Physical combat helped along by Noxious Blast / Eldritch Chains from Vandala and the odd Curse Song from Finch suffices.

At #6 will be the leaders of the Enclave, consisting of a Wizard named Painbringer Zyrax, a Cleric named Fell Enriss, a Monk named Sulakh of the Ebon Hand, and a Blackguard named Imperceptor Krassus. I had Janette use a Magic Circle against Evil spell, and Umoja cast Superior Resistance on Logan, so as to minimize the chances of a Confusion spell wreaking havoc on my party. Once that's done, I have the warriors charge in while Umoja trains his bow on Painbringer Zyrax. Vandala blasts away, while Finch unleashes a Curse Song and then goes back into stealth mode.

Imperceptor Krassus leaves behind a Full Plate +3, but Logan already has one. Fell Enriss leaves behind a Warhammer +3, Painbringer Zyrax leaves behind a Cloak of Protection +3, and Sulakh of the Ebon Hand leaves behind the Black Hands of Bane (Inflict Moderate Wounds (7) on hit, evil only). But I have no use for any of those items either.

At #5 is Timothy Arneson. I get 500xp for informing him truthfully that all the Banites have been wiped out. I would have taken evil points in alignment had I lied to him about the Banites being cleared out when there were still any left. There wouldn't have been any alignment consequences had I killed him myself.

At #3 is a statue that can hit party members with negative energy. Vandala, protected by Death Ward, goes ahead of the rest of the party and zaps it with an Eldritch Blast to get rid of it.

At #4 is the treasure room. Random items and piles of gold are to be had here.

Hunting Cabin

I travel north to a Hunting Cabin at #24 on the Overland map. Inside will be a Malarite Druid along with a Dire Boar, a Dire Bear, and a Dire Wolf. Having Umoja fire away on the Druid, while the rest of the party takes care of the animals, is enough.

The animals themselves leave behind creature parts that I collect. Some of the corpses in the cabin leave behind gold or Dire Wolf Pelts.

A closet in the Cabin leaves behind a Composite Shortbow (4) (Mighty +4), which I hold onto as it may make for a decent interim bow for Umoja with a Mighty feature.

A chest in the Cabin also has a recipe for crafting a Ring of Greater Cold Resistance, but I don't figure that kind of ring will be in my long term plans.

Illefarn Ruin

I travel east to the Illefarn Ruin at #23. I buff up to the max once I enter. The buffing up in this instance includes Janette casting Spell Resistance on everyone in the party, because there's a magic intense battle to be fought here.

I move ahead and battle several Drow Warriors, a Phase Spider, two Drow Arachnomancers, and a Drow Priestess. Everybody being protected by Spell Resistance allows me to treat it as physical combat, helped along by a Curse Song from Finch and Noxious Blast / Eldritch Chains from Vandala.

The Phase Spider leaves behind a Phase Spider Leg. The Drow Priestess leaves behind a Full Plate +2 and a Cloak of Resistance +2, but I've already got better.

New Goods from New Leaf

I stop off at Phandalin on the way back to Crossroad Keep. I trade 40 trade bars for 1 Cold Iron.

I speak to Jacoby again, who has new goods arrived from New Leaf. Most of it is generic +2 armors or weapons. Unique items include:


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