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Wizardry 7 Video Walkthrough by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
New City  |  Orkogre Castle  |  Nyctalinth  |  Munkharama  |  The Hidden Temple  |  Land of Dreams  |  Rattkin Ruins  |  The Funhouse  |  Giant Cave  |  Witch Mountain  |  Ukpyr  |  Sphynx Cave  |  Dionysceus  |  Return to Nyctalinth  |  Return to New City  |  Dragon Cave  |  City of Sky  |  Hall of the Dead  |  Hall of Gorrors  |  Hall of the Past  |  Tomb of the Astral Dominae
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Party members:
Zarax | Chun-Li | Ryu | Rothgar | Errol | Terra

GEKI - M FELPURR NINJA

RyuDuring Wizardry 7: The Ninja takes a while to develop, but once he hits his stride, he can become a greater fighter with Martial Arts, can inflict critical hits, and can use the cloud and lingering damage spells from the Alchemist's spell book so that he becomes an Alchemist+. He won't score quite as much damage as a Monk with Martial Arts, but there's still no cause to complain. If I were to make the Ninja my thief, this would slow down the Ninja's development. I have the Bard do my thieving though, which allows my Ninja to hone his other skills.

During Wizardry 8: He will change class to Samurai just before importing to Wizardry 8. It is now possible to mitigate to a degree the concerns with Samurai having weak armor at the hands, feet and head. The Samurai has better choices of armor pieces for those body parts, especially in conjunction with the *Light Shield*. That means he can tank effectively and dish out devastating damage with the Lightning Strikes ability that Samurai enjoy in Wizardry 8. It coincides with Terra becoming a Ninja and Chun-Li becoming a Bishop at the same time.

Spell Selection

On Import - Poison, Blinding Flash, Web, Stamina, Cure Lesser Cnd, Heal Wounds
6th - Cure Paralysis
7th - Whipping Rocks
8th - Cure Poison
9th - Fire Bomb
10th - Acid Bomb
11th - Poison Gas
12th - Crush
13th - Create Life
14th - Deadly Poison
15th - Cure Disease
16th - Asphyxiation
17th - Death Cloud
18th - Cure Stone
19th - Purify Air
20th - Draining Cloud
21st - Stink Bomb
22nd - Sleep
23rd - Noxious Fumes
24th - Toxic Vapors
25th - Deadyl Air
26th - Confusion
27th - Charm
28th - Itching Skin
29th - Acid Splash

Inventory during Wizardry 7

Misc.: Displacer Cloak
Head: Ninja Cowl
Body: Ninja Garb (U)
Legs: Ninja Garb (L)
Feet: Tabi Boots

Inventory for Import into Wizardry 8 (after class change to Samurai)

Primary Weapon: Katana (1)
Shield: Heater Shield (1)
Secondary Weapon: Hayai Bo (2)
Head: Kabuto Helm (1)
Body: Do-Maru (U) (1)
Legs: Do-Maru (L) (1)
Feet: Leather Boots (1)


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