


| Bi-weekly Shot |
|
"But the gnome said that this was a petting zoo!" (Shadows of Undrentide screenshot submitted by chevalier) Submit/Discuss/Archives |

| Bi-weekly Poll |
Will the inability to import DLC & promo items from Dragon Age: Origins into Awakening affect your decision to purchase future DLC?
• Yes, I'm not going to buy any more DLC
• Yes, I'll buy less DLC in the future
• Maybe, I might buy less DLC or stop buying it completely
• No, this won't affect my DLC purchasing habits
|

|
|
Location: Games サ Neverwinter Nights 2 サ Walkthroughs & Guides
Ironfist Hold

- Exit to the Ironfist Approach.
As soon as your enter, co-operation between the Bugbears and some Ogres becomes apparent. Time to slaughter the Bugbears.
- Here you値l fight several bugbears. A chest has a Strange Part.
- Here you値l fight more bugbears. You値l also find a vein of ore that has future repercussions for you.
- You値l have to fight your way past several bugbears to get here. Waiting for you inside are two Ogre brothers, Gruum and Grishk. They値l leave behind the Watchman痴 Club +1 and a Studded Leather +2. A nearby trapped chest holds Greater Boots of Tumbling.
- Here you値l find Bugbears arguing amongst themselves. You have a choice between fighting them all or making a successful Hide check and letting most of them kill each other off and leaving only two behind. Some gold lies on the floor.
Here is a machine and a gate. For the machine, you simply need the Strange Part that you found in a chest at #3.
- Here you値l fight another Ogre named Grausch and two Bugbears. Grausch leaves behind a Halberd +2 and a Ring of Protection +2. A nearby chest also holds a very important item, the Gloves of Ironfist.
- Check this part out so that you can confirm for Khulmar that further penetration of the Hold is impossible. When you make your back to Khulmar, a cinematic ensues and this area is completed.
Top
|
|

| Features |
Downloads currently hosted on SP: 1098
Adventurers currently exploring SP: 91
Registered forum users currently online:
Blades of Vanatar, Cap'n CJ, spmdw45, Cat and 20 others hiding in shadows*
|


| Supporting SP |
|
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!
|

|
|
|
Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. |