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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Hommlet
RUFUS
AND BURNE
Rufus
and Burne, a Fighter and Wizard respectively, are semi-retired adventurers
who have charged themselves with the security of Hommlet. As such,
you can bet that a fair bit of the action will revolve around them.
They can be found in the tower located at #15. An important point
to remember is that they’re overseeing the construction of a castle
meant to bolster Hommlet’s defences.
Arcane
Shop
Burne offers
a large selection of scrolls. I normally don’t provide detailed
lists of items offered by a vendor, but I’ve made an exception here.
By listing the scrolls sold, players who use a Wizard can plan out
their spell selection in advance. The complete list is as follows:
Cantrips
– Ray of Frost
1st
Level – Chill Touch, Charm Monster, Color Spray, Detect
Magic, Hold Portal, Identify, Mage Armor, Magic Missile, Shield,
Shocking Grasp, Sleep, True Strike
2nd
Level – Blur, Invisibility, Melf’s Acid Arrow, Protection
from Arrows, Resist Energy, See Invisibility, Web
3rd
Level – Blink, Dispel Magic, Hold Person, Lightning Bolt,
Slow
4th
Level – Charm Monster, Dimension Door, Fear, Lesser Globe
of Invulnerability, Ice Storm, Greater Invisibility, Remove Curse
5th
Level – Cone of Cold, Feeblemind, Hold Monster, Teleport
Rufus
and Burne as NPCs
They’re
both recruitable NPCs, but only once you’ve discovered the location
of the Temple of Elemental Evil. That won’t be until much later.
Rufus is a 6th level
Fighter, while Burne
is an 8th level Wizard. Between the two of them, they’ll devour
any and all loot that you find, so don’t bother.
Labour
Problems
The first time
you speak to Burne, he lets it be known that he suspects one of
the construction workers of deliberately altering the orders for
supplies in order to interfere with the construction of the castle.
He’d like you to uncover who it is.
Go to the workers’
camp at #16. You’ll find a lone cook in the middle of the camp.
He indicates to you that the workers won’t be back in the camp until
sundown.
In the meantime,
visit the construction site at #17. You’ll find a peasant laborer
along the east edge of the construction. He suspects that somebody
named Jayfie is paying out of pocket for the privilege of remaining
on board with the construction crew.
Allow some time
to relapse so as to visit construction site during another daytime.
You’ll find Jayfie. Some Diplomacy or Bluffing can convince him
to let you in on his secret. With some bribery or Intimidation,
you can persuade him to spill the beans. He’s been deliberately
altering the plans at the behest of the traders, Rannos and Gremag,
in order to stall the building of the castle. Bring the news back
to Rufus and Burne for 50gp and an experience point reward.
Another way
to go about this is to simply speak to Jayfie over and over again
until he simply beats it out of town. You can then add the accusation
of being a spy as a parting shot. This apparently allows you to
go back to Burne for an experience point reward, but makes it harder
for the party to solve the Courier in Town quest, described just
below.
Courier
in Town
Visit
the stable located at #22. You’ll find a man named Rocutio. With
a little Bluff, Intimidation, or Sense Motive, you can get him to
reveal that he’s been spying for Rannos and Gremag.
Now
pay a visit to the traders at #21. Whether you perform this quest
before or after the Labour Problems quest
is up to you, and makes little difference in the end. The goal in
any event is to get the pair to admit they’re up to no good. If
you haven’t done the Labour Problems quest yet, or did the Labour
Problems quest simply by talking to Jayfie repeatedly, you’ll need
a character with a high enough Intimidate skill to get them to fess
up. If the Labour Problems quest was completed through use of Bluff,
Diplomacy, or Intimidation, the natural dialogue option for Rannos
will appear. Once you’ve gotten them to admit it, you now have a
chance to extract a favour from them. The favour can be a gold reward,
a short sword +1, or getting them to divulge the location of the
Moathouse, depending
on the strength of your ‘social skills’. You also get experience
points for it.
It is quite
open to the party to pull off a double-cross, and reveal their treachery
to Rufus and Burne anyway. Whether or not you’ve already done the
Labour Problems quest makes little difference. In any event, they
won’t know about any double-cross until after you’ve extracted the
favour from them. Suffice to say, they won’t be pleased with you,
but its not like they can do a lot about it anyway.
As
a sidenote, notice that there’s a man-at-arms in their shop. The
party can negotiate with Rannos and Gremag for Rainol’s
services as a recruitable Fighter. He works for free, aside from
the purchase price you pay to Rannos and Gremag. But check out those
stats. Ugh.
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