Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
Class: Dual-classed Fighter (7th level)/Cleric
Alignment: Lawful Neutral (this will change to either Lawful Good or Chaotic Neutral during his personal quest)
- Strength: 18/52
- Dexterity: 10
- Constitution: 16
- Intelligence: 10
- Wisdom: 12 (may change to 16 during his personal quest)
- Charisma: 13
- War Hammer: *
- Mace: **
- Sling: **
- Sword and Shield Style: *
How to find: Go to the Copper Coronet in the Slums district. Anomen will ask you whether you're brave or a coward, and whether you're a force for Good or for Evil. If you answer that you're brave and Good, he offers to join. If you tell him you're a coward, you can come back and recruit him later. If you say you are Evil, he walks out and can not be recruited again later.
If dropped from party: Goes to the Copper Coronet.
Romance: Anomen can be romanced if your protagonist is female, and a Human, Elf or Half-elf (Halfling?). The romance ties in with his personal quest.
NPC Quest: Anomen is Called Home – after five days in the party (or at a specific point in the romance, if you are romancing him), Anomen's father summons him home because his sister has been murdered. How you resolve this quest decides whether he will be accepted into the Order of the Most Radiant Heart.
About 12 days later (or at later point in time if the romance is still active), Anomen is summoned to the Order of the Most Radiant Heart in the Temple District. Depending on how you resolved the issue of his sister's death and on the party's reputation at the time, he is either accepted or rejected by the Order. If he joins the Order, his name changes to Sir Anomen, his Wisdom is raised to 16, and his Alignment changes to Lawful Good. If he is rejected by the order, he effectively goes insane and becomes Chaotic Neutral.
If you are romancing Anomen, at a later stage he will receive a message that his sister's murderers have been identified. He leaves the party and you now have to find him within five days and convince him to abandon his quest for revenge and rejoin the party.
Relations with other NPCs: Before Anomen's test, Keldorn tries to guide Anomen. Anomen doesn't take kindly to this but it never escalates into open hostilities. If Anomen is accepted into the Order of the Most Radiant Heart, he realizes that Keldorn was right all along and apologizes to Keldorn for his behavior.
If Anomen is rejected by the Order of the Most Radiant Heart, he will become insane. At some point he and Keldorn will leave the party and fight to the death.
If Anomen is rejected by the order, Aerie will also try to soothe him, which causes Anomen to attack her. If you order Aerie to run around for a while, he will stop automatically.
Behavior that causes him to leave the party: If Anomen has not passed his test, he leaves the party permanently if your reputation drops to 1 or lower. If he has passed his test, he leaves permanently if your reputation drops to 2 or lower.
Background Information: Anomen's father is a formerly wealthy Athkatla merchant who disapproved strongly with Anomen's decision to abandon the family business and become a knight. This breach with his father plagues Anomen, who on some level thinks he has let down his family.
Anomen is often considered an annoying, condescending and arrogant character. However, as a Fighter/Cleric he is also a very useful NPC. Being Neutral, he can join any party. To fit him into an Evil party, just make sure to have him fail his test. ;-) As a dual-classed character he can eventually achieve grand-mastery in any weapon class. I particularly like to train him in hammers and let him wield Crom Faeyr, unless I also have Korgan in the party, in which case I prefer to train Anomen in Flails and give him the Flail of Ages.